Order of the Sinking Star worlds

Order of the Sinking Star Worlds

Order of the Sinking Star world map: Overworld hub, four cardinals (Hauling, Mirror Isles, The Promise, Stones), fog and gold tiles. Route without a dump.

Switch 2 overview of the four cardinal realms.

~9 min read

At A Glance

This Order of the Sinking Star world map page is the Overworld (the Realm) plus four cardinal routes — not a downloadable PNG and not a 1000-room atlas. Fog lifts as you solve. Overworld · Heroes of Hauling · Mirror Isles · The Promise · Skipping Stones to Lonely Homes. Buy on Steam Verified October 8, 2026.

FactDetail
PlatformPC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2
GenreNarrative puzzle adventure · grid exploration
ModeSingle-player
Price$29.99 USD (check live store)
ReleaseOctober 8, 2026
DeveloperThekla, Inc.
PublisherArc Games, Gamirror Games
Steam DeckSteam Deck support listed on the Steam store page
Xbox / MacNot listed — ignore those autocompletes
VerifiedOctober 8, 2026

How does the Overworld world map work?

The Order of the Sinking Star world map is a hub you drop out of, not a dungeon corridor you are locked into. Jonathan Blow’s Switch 2 overview: you explore a big Overworld and drop into different “sub games.” It starts as an anthology of four games; the real campaign is that those worlds collide.

Map factWhat it means in play
CenterOverworld / Realm — orientation, fog, later gold diagonals
Four routesNorth, East, West, South — Steam names below, open from minute one
OrderOfficial: play the four games in any order; roam and revisit
ScaleSteam: 1000+ handmade puzzles. This page will not number them
FogLifts as you solve. Preview: a tiny visible map surrounded by fog of war
Revisit explored areasStore: roam and return. A named fast-travel menu is unpublished — do not combinatorially clear the hub first
Abilities on the hubSome character tools affect Overworld exploration (wiki later, not hour one)
PlatformsPC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2

It is not a town hub

There is no weapon vendor, no codes menu, and no raid queue. Hazards on the map are still placement puzzles. If you came here looking for a downloadable world map dump, official public files do not exist — in-game fog plus the four-route table is the verified layout.

If Undo is still fuzzy, use the beginner guide before you tour all four doors. Next: the four Steam names, with verbs only.

What are the four Order of the Sinking Star worlds?

Steam and the overview trailer agree on four cardinal realms. Learn the family of rules; do not memorize room IDs. Designer lineage (Jonah Ostroff’s Heroes of Sokoban, Alan Hazelden, Sean Barrett’s Promesst) is flavor — the in-game HUD wins.

Heroes of Hauling party on a moving-company grid — North on the world map
CardinalSteam worldWho you playVerb to learnNot this
NorthHeroes of HaulingMoving-company crew. Steam identities include warrior / thief / wizard; extra HUD names stay TBAPush, pull, line-of-sight swap, charm, adjacent protectDPS jobs or a combat town
EastMirror IslesWealthy trader on an archipelagoSwap with a reflection; project it onto a distant islandA stealth combat game
WestThe PromiseExplorer in deep cavernsGems power colored beams; rooms can be dark or poweredLooting gems as RPG currency
SouthSkipping Stones to Lonely HomesMarooned sailorSkip stones into water paths; ride lily pads; redirect riversA pet / mount grind

North — Heroes of Hauling

Sokoban-style party work. Overview: a band of fantasy heroes who started a moving company and ran into trouble. Demo-era notes also list push (Valens), pull (Tif), line-of-sight swap (Isidore), charm (Bard), and adjacent protect (Priestess) — treat those names as TBA until the HUD wins. A “fight” is still a placement puzzle.

East — Mirror Isles

In a blink, mirrors swap the trader with his reflection. Project that reflection onto a far island, then walk the new geometry. Google autocomplete wants a Mirror Isles dump; this world map page only places East on the compass. Per-island shortest paths are P1 wiki work.

West — The Promise

Giant gems power beams. Previews describe colored beams that can walk through walls or smash boulders, plus other powered-room verbs — this wiki does not publish an ability count. If an ability “does nothing,” check whether the room is powered before you assume a bug. Steam still lets you enter West first; previews often treat it as the harder exam.

South — Skipping Stones to Lonely Homes

Throw a path, ride a lily pad, redirect a river. Plan the landing before the throw. North × South is a confirmed Gold Room pairing later — do not merge stones with the hauling crew until both verbs feel boring.

Hero lookup: characters. Verb collisions: mechanics. Next: which door is kind for hour one.

Before you step on a gold tile

Matched by build plan, shared topics, and guide progression — not random related links.

Which world should I open first on this world map?

Official copy: any order is legal. Practical copy for this Order of the Sinking Star world map: not every order is kind. Sample two routes. Do not finish a region in the first hour.

Mirror Isles reflection swap — East, the other common first sample
If you want…OpenFirst-hour goalLeave when
The gentlest verbsNorth · Heroes of HaulingPush, pull, party placementYou can swap tools without panic
The other common sampleEast · Mirror IslesA swap that lands where you meantYou can name “reflection” in one sentence
Beams laterWest · The PromiseNot the on-ramp unless North/East already clickA beam does nothing — check power, then leave
Water laterSouth · Skipping Stones to Lonely HomesAfter a land verb is boringYou are planning throws instead of reading tiles
Dual systemsGold Rooms (between worlds)After two verbs have namesThe gold tile looks like a boss door

North then East is a kindness

Full campaign routing lives on the walkthrough. Demo owners should sample the free Steam slice first — publisher: progress carries — details on the demo page. If East clicks faster than North, start East. If West immediately feels like a beam exam, walk back to the Overworld. That is the map working.

Next: how fog and travel actually change the picture you are staring at.

How do fog and returning to explored areas work on the Order of the Sinking Star world map?

Fog of war is the public map. Preview coverage: you begin with a tiny visible patch; solving rooms peels the fog. Steam copy says you can revisit worlds and return to challenges. A named fast-travel UI is unpublished. Neither fog nor backtracking is a skip code.

Overworld / Realm hub with four cardinal maps meeting at the center
  • Do01Treat remaining fog as unsolved work, not a missing DLC pack
  • Do02Do not spend hour one trying to combinatorially clear the hub
  • Do03Come back to a cardinal when you have a new sentence about its verb
  • Do04Gold diagonals appearing is map progress, not a 100% flag
  • Do05Some hero tools later affect Overworld travel — learn the verb in its world first
  • Do06There is still no official public map dump to print

Backtracking is designed in

Hands-on previews describe Blow watching how often a player backtracks. Returning to a room with a new tool is the loop, not a fail. Official FAQ language cites 500+ hours for dedicated solvers; Steam lists 1000+ puzzles. This world map page does not define “campaign complete.”

When gold tiles show on diagonals, that is the next map question — not a reason to invent room names.

Where do Gold Rooms sit on the world map?

Between worlds, not inside a starter dungeon. Steam-era copy: six dual-world combination spaces. Confirmed public pairings only: Explorer beams + Trader mirrors (West × East), hauling crew + skipping stones (North × South), and a press note of North × East “Heroes and Mirrors” once gold tiles open Overworld diagonals. Remaining names stay unpublished.

Map cueDo thisNot this
Gold tile, two verbs still fuzzyReturn to the weaker cardinalTreat gold as a raid boss
Gold tile, two verbs namedEnter, learn the collision, leave if stuckDemand a six-room spoiler chart
Fog still thick around a cardinalFinish teaching rooms there firstAssume the missing fog is a Gold Room
Characters meeting across worldsThe campaign hinge — see Gold RoomsInvent extra world names

Full pairing table lives next door

Do not hunt Gold Rooms as hour-one content. Unlock notes without invented titles: Gold Rooms. Story budget for this page: a mysterious organization called the Order of the Sinking Star is doing the world-combining — that sentence is enough.

Next: the short list of map mistakes that burn evenings.

What world-map mistakes waste time?

Scan this before you paste a Witness island overlay onto a different compass.

MistakeFix
Waiting for a downloadable map PNGPlay: fog + four Steam names are the verified layout
Opening all four worlds at onceSample two. North and East are the kind pair
Treating West as the tutorialLegal to enter first; kinder after North or East have names
Hunting Gold Rooms as a first bossName two verbs — then Gold Rooms
Numbering 1000 rooms from a pastebinThis world map will not. Use walkthrough for route only
Xbox / Mac install pathNot listed. Steam, PS5, Switch 2 only
Looking for a codes menu on the hubNone. This is not Roblox
Demo crew names as gospelValens / Tif / Isidore stay TBA; HUD wins
Clearing Overworld combinatorics firstFog lifts with play; leave hub puzzles and come back later
Inventing the unpublished Gold Room titlesSix spaces, three named pairings. Stop there

One habit that fixes most of them

Before you open a new cardinal, ask: can I name the last world’s verb in one sentence? If no, stay. If yes, rotate. After the compass is boring, either merge on Gold Rooms or ask humans on Discord without requesting a full solution in public.

What next

Next: read Gold Rooms before you step on a gold tile, then keep routing on the walkthrough. First-hour controls stay on the beginner guide.

FAQ

Is there a downloadable Order of the Sinking Star world map?

No official public map dump yet. In-game fog plus the four Steam routes (North Hauling, East Mirror Isles, West The Promise, South Skipping Stones) is the verified layout.

Is there a required first world?

No. Official copy: play the four games in any order. North is the gentlest on-ramp; East is the other common first sample.

Should I start in The Promise (West)?

You can. Realm preview language treats West as a serious challenge. Most solvers sample North or East first.

What sits between the four worlds?

Gold Rooms — six dual-mechanic combination spaces in Steam-era copy. Confirmed pairings only; remaining names TBA.

Does fog mean I missed DLC?

No. Fog lifts as you solve. Returning to explored worlds is designed in. Remaining fog is unsolved work.

Xbox or Mac map?

Not listed on the store page this wiki tracks. PC (Steam / Steam Deck), PS5, Nintendo Switch 2.

Last verified?

October 8, 2026.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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