How many Order of the Sinking Star Gold Rooms are there?
Steam-era copy talks about six dual-world combination areas. Individual room lists are TBA. Four worlds taken two at a time fill six slots — that is a count, not a name list.
Order of the Sinking Star Gold Rooms are the merge hinge: clearing one bridges two realms so their verbs collide. Steam-era copy talks about six dual-mechanic combination spaces. This page lists confirmed pairings only — remaining names stay unpublished. Buy on Steam Verified October 8, 2026.
| Fact | Detail |
|---|---|
| Platform | PC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2 |
| Genre | Narrative puzzle adventure · grid exploration |
| Mode | Single-player |
| Price | $29.99 USD (check live store) |
| Release | October 8, 2026 |
| Developer | Thekla, Inc. |
| Publisher | Arc Games, Gamirror Games |
| Steam Deck | Steam Deck support listed on the Steam store page |
| Xbox / Mac | Not listed — ignore those autocompletes |
| Verified | October 8, 2026 |
Gold Rooms sit between the four cardinal worlds on the Overworld. They are not a fifth continent and not a combat dungeon. Steam describes six combination spaces where two worlds’ systems occupy one puzzle. The Switch 2 overview’s “real point”: worlds collide, characters meet, objects from each world interact.

| Claim | Verified meaning |
|---|---|
| Count | Six dual-world combination areas (Steam-era copy) |
| Math (not a name list) | Four worlds, two at a time → six slots. Slot ≠ published room title |
| Job | Bridge two realms; collide their verbs |
| Map cue | Gold puzzle tiles / diagonals after Overworld progress |
| Timing | Late hinge. Not hour one |
| Story | A mysterious organization called the Order of the Sinking Star is doing the combining |
| Platforms | PC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2 |
| Not listed | Xbox, macOS, Roblox, a codes menu |
Trailer examples of collision (not a room list): a wizard teleport-swapping with whatever he sees in a mirror; mirroring a fire-breathing dragon; shining colored beams on monsters. Note the tease; do not hunt a fake boss HP bar.
If you cannot yet name two cardinal verbs, stop and use worlds plus the beginner guide. Next: the pairings this wiki will actually print.
Only print what public notes name. Designer flavor (Hazelden, Barrett, Ostroff) is lineage, not a sixth invented title.
| Pairing | Worlds | Verbs that collide | Status |
|---|---|---|---|
| Explorer + Trader | West × East · The Promise × Mirror Isles | Colored beams / powered rooms + reflection swap / island projection | Confirmed in official mentions |
| Hauling crew + skipping stones | North × South · Heroes of Hauling × Skipping Stones to Lonely Homes | Push / pull / party tools + water paths / lily pads | Confirmed in official mentions |
| Heroes and Mirrors | North × East · Heroes of Hauling × Mirror Isles | Party tools + reflections, once gold tiles open Overworld diagonals | Named in press; treat as a pairing label, not a HUD dump |
| Remaining three slots | Unpublished | Do not invent titles, POIs, or collectibles | TBA — this page stops |
The Promise is already the route official copy flags as a serious challenge. Combining it with Mirror Isles means you need a landing for a swap and a powered room for a beam. If either verb is still fuzzy, the Gold Room will feel like a bug. It is not.
Lily pads stay path tools, not mounts. Charm, protect, and crate work still apply on wet tiles. Do not merge this pair until you can throw a stone path without drowning the next step and swap a hauling tool without panic.
“Heroes and Mirrors” showed up once gold tiles open Overworld diagonals. Use it as a compass hint. Do not freeze demo crew names (Valens, Tif, Isidore) as the official Gold Room cast — HUD wins. Ability pages: characters.
Next: the enter / leave rule that keeps Gold Rooms from eating the first evening.
Matched by build plan, shared topics, and guide progression — not random related links.
Enter when you can say two world verbs out loud in one sentence each. Leave when the room stops teaching. The Overworld is the back button — same rule as a stuck cardinal.

| If you see… | Do this | Not this |
|---|---|---|
| Gold tile, two verbs still fuzzy | Return to the weaker cardinal | Treat gold as a required first boss |
| Gold tile, two verbs named | Enter, learn the collision, checkpoint when a sequence is clean | Demand a full six-room spoiler chart |
| Beam + mirror in one room | West × East merge — check power, then landing | Invent extra gem types |
| Party + water path | North × South merge | Call lily pads a mount grind |
| Wizard swap through a mirror | Combinatorics, not a new class tree | Paste a Witness maze onto it |
| Dragon / beam-on-monster tease | Note it; keep playing the placement puzzle | Write a dragon-puzzle dump here |
| You cannot Undo the last change | Restart is a lab reset; some restarts can themselves be undone | Assume a Roblox skip code |
Fog lifts as you solve. Gold tiles on Overworld diagonals mean the hub is opening combinatorics, not that you finished the campaign. Official FAQ cites 500+ hours for dedicated solvers; Steam lists 1000+ puzzles. This Gold Rooms page does not define “done.”
Campaign order (still not a lock): walkthrough. Next: how to actually poke a dual room.
Same Thekla loop, two dictionaries. Name which verb you are using before you spend five minutes on a guess.

Dual rooms look like a new genre. They are not. Hold Undo to scrub. Restart dumps the puzzle to entry state. Some restarts can be undone — keep the useful mess. Full verb table: mechanics.
If you want a named list the store has not published, the honest answer is the next section.
Steam’s six-count is a combinatorics hint, not a spoiler chart. Four worlds taken two at a time fill six slots. This wiki will not baptize the remaining three with fan titles, collectibles, or fake POIs.
| We will print | We will not print |
|---|---|
| Six combination spaces (Steam-era copy) | Invented room names for unpublished slots |
| West × East beams + mirrors | A full per-room solution list |
| North × South haul + stones | Lily-pad pet stats |
| Press label: Heroes and Mirrors (North × East) | Demo crew names as official Gold Room cast |
| Gold tiles / diagonals as map cues | A downloadable gold-dot atlas |
| Leave-the-room rule | Braid rewind or Witness maze overlays |
Public materials name the dual-mechanic idea and a handful of pairings. Individual room lists, independent collectibles, and a Gold Room completion tracker are still TBA. Filling that gap with guesses would poison search results for the rest of launch week.
When HUD names ship, this page will add rows — not before. Next: the short stall list.
Scan this before you treat a gold tile like a Dark Souls fog wall.
| Mistake | Fix |
|---|---|
| Entering before two verbs have names | Return to worlds; sample North or East |
| Never touching Undo in a dual room | Every experiment should end in a rewind or a checkpoint |
| Inventing the remaining three titles | Six slots, three named pairings. Stop |
| Numbering all Gold Rooms from a pastebin | This page will not. Route only: walkthrough |
| West beams with no power check | Dark room ≠ broken ability |
| Mirror swap with no landing | Reset; do not brute-force water / walls |
| Xbox / Mac / Roblox path | Not listed / not this game |
| Looking for a codes skip | None |
| Chasing achievements instead of the merge | Steam achievements exist; names TBA — achievements |
| Staying when the room stops teaching | Overworld is the back button |
Before a long gold sequence, ask: which two verbs am I using? If you cannot answer, you are grinding. If you can, take the step. Humans: official Discord — invite on Steam socials, channel names TBA, no public full-solution begging.
Next: match a hero verb to the merge on characters, then keep the collision dictionary on mechanics. Map blurbs: worlds.
Steam-era copy talks about six dual-world combination areas. Individual room lists are TBA. Four worlds taken two at a time fill six slots — that is a count, not a name list.
Explorer beams + Trader mirrors (West × East), hauling crew + skipping stones (North × South), and a press label “Heroes and Mirrors” (North × East). Remaining names unpublished.
After you can name two world verbs. Gold tiles on Overworld diagonals are map progress, not a first-hour boss.
No. Dual placement puzzles. Hazards and monsters are still tools and landings. No weapon bar.
Not until HUD or store copy does. This wiki will not invent titles.
No. Shared director, different verbs. Undo here is a puzzle tool, not Braid’s rewind campaign.
October 8, 2026.
Matched by build plan, shared topics, and guide progression — not random related links.