How many puzzles are in the Order of the Sinking Star demo?
Community tallies cluster around ~105. Official copy also said ~110. Neither is a Steam sort field. Full game is 1000+.
Order of the Sinking Star demo: ~105 puzzles, North, East mirrors, a West sample. Progress carries to the full game. How it ends, and what is missing.
Announcement cut of North, East mirrors, and West beams — the demo’s three samples.
~8 min read
The Order of the Sinking Star demo is the free Steam slice of Thekla’s puzzle adventure (app 499170). Publisher copy: progress carries into the full game at launch. Community tallies cluster around ~105 puzzles; official copy also said ~110. This page is length, carry-over, and which cardinals appear — not a 105-room solution dump. Steam demo / store Verified October 8, 2026.
| Fact | Detail |
|---|---|
| Platform | PC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2 |
| Genre | Narrative puzzle adventure · grid exploration |
| Mode | Single-player |
| Price | $29.99 USD (check live store) |
| Release | October 8, 2026 |
| Developer | Thekla, Inc. |
| Publisher | Arc Games, Gamirror Games |
| Steam Deck | Steam Deck support listed on the Steam store page |
| Xbox / Mac | Not listed — ignore those autocompletes |
| Verified | October 8, 2026 |
The live slice sits on Steam next to the full game (same app listing family — confirm the Demo button on the store page). PC (Steam) · Steam Deck · PlayStation 5 · Nintendo Switch 2 for the launch build. The Next Fest / 2026 demo window is the documented free PC sample. A separate console demo is not something this wiki will invent; if PS5 or Switch 2 ships its own trial, treat that save as platform-local until the publisher says otherwise.
Controls match the full game’s first hour: grid steps, Undo, checkpoints. If that loop is new, read the beginner guide before you burn an evening on West gems. Buy on Steam
Launch is October 8, 2026 on PC, Steam Deck, PS5, and Switch 2. The demo was a Next Fest-era slice that kept getting a “demo update” pass. Room counts and which West gems appear can differ by build. If your total disagrees with ~105, trust your load-save list over a screenshot from another month.
Next: why two official-ish numbers exist for the same slice.
Two figures circulate. Independent write-ups tally about 105 handmade rooms. Official marketing copy has also said about 110. Neither number is a Steam store field you can sort by. Treat ~105 as the community cluster and ~110 as a publisher round number from the same window.

| Figure | What it is | How to use it |
|---|---|---|
| ~105 puzzles | Community tally of the Steam demo slice | Default number on this page |
| ~110 puzzles | Official copy from the same demo window | Same slice, rounded |
| 1000+ puzzles | Full-game Steam claim | Not the demo — see the walkthrough |
| East ~23 levels | One public East-only recap of the demo | Slice size, not a solution list |
| West ~20 gems | One public West-only recap of the demo | Sample size, not a gem tier list |
| ~50-hour demo | Forum playtime rumor | Not a store fact — ignore as a timer |
Search results include full demo playthroughs that clear every remaining path. This Order of the Sinking Star demo page will not transcribe them. The point of the slice is to learn North’s party tools, taste East’s mirrors, and meet West’s beams — then decide whether to buy. If you want routing for the launch campaign, jump to the walkthrough after this page, not a 105-step paste.
Next: which worlds actually shipped in the slice.
Public play reports agree on three samples. South (Skipping Stones to Lonely Homes) is not a reliable full demo world. Gold Rooms are a launch hinge, not a demo checklist.

| Cardinal | World | Demo role | First verb to learn |
|---|---|---|---|
| North | Heroes of Hauling | Largest slice — start here | Push / pull / party placement |
| East | Mirror Isles | Second-largest sample | Swap with your reflection |
| West | The Promise | Long gem-and-beam sample, not a full region | Power a beam; check if the room is lit |
| South | Skipping Stones to Lonely Homes | Not a reliable full demo world | Save for the launch walkthrough |
| Center | Overworld | Hub between the samples; fog still applies | Leave a stuck room; try another cardinal |
| Gold | Gold Rooms | Launch merge content | Do not hunt gold tiles as a demo win condition |
Hauling is the demo’s teaching floor: a moving-company crew on a Sokoban grid. Demo-era names (Valens, Tif, Isidore, Bard, Priestess) stay marked TBA — in-game UI wins at launch. Steam store identities include warrior, thief, and wizard. You are learning complementary puzzle powers, not building an RPG party.
Mirror Isles is the second sample: a trader, an archipelago, reflections that can be swapped or projected. One public recap counted on the order of two dozen East rooms in the demo. Use that as a size hint. This page will not list the 23 solutions.
The Promise appears as a cavern / gem / beam taste — a long sample rather than a complete West campaign. One public recap framed it as on the order of twenty gems. Official full-game copy also teases West as a serious challenge; the demo is allowed to feel spiky here. If a beam does nothing, check whether the room is powered.
Crew and verb lookup: characters and mechanics. World blurbs for launch: worlds. Next: whether any of this survives into the paid build.
Matched by build plan, shared topics, and guide progression — not random related links.
Arc Games / Thekla launch notes say yes: demo progress carries into the full game. Play on the Steam account you will buy with. Steam Cloud is listed for the full product; still keep a mental note of which cardinals you finished, because a cloud hiccup is not a second demo.
| Question | Verified answer |
|---|---|
| Does Steam demo progress carry over? | Publisher statement: yes, into the full game at launch |
| Same Steam account? | Yes — that is the practical requirement |
| PS5 / Switch 2 demo saves? | Do not assume a PC demo save jumps platforms unless a publisher note says so |
| Will ~105 rooms stay solved? | That is the point of carry-over — confirm in-game after purchase |
| Do I need to 100% the demo first? | No. Carry-over is not a completion gate |
| Are Gold Rooms in the carry-over set? | Gold Rooms are a launch hinge; do not expect a full six-merge demo |
It is not a Roblox data-load code. It is not a promise that every Next Fest room still exists byte-for-byte after a launch patch. It is a publisher statement that your demo save is meant to continue. If a console storefront ships a separate trial after launch, verify that trial’s FAQ instead of copying this Steam note.
Next: how the slice actually stops, because there is no victory banner.
Related searches ask this because the demo does not publish a “you win” card. Practical checks: the remaining Overworld paths stop, a cardinal that used to open now refuses, and your load-save puzzle total stops climbing. That is the end of the slice — not a hidden South unlock and not a Gold Room exam.

You are not done. Rotate North → East → West sample. Leave stuck rooms; Undo is still the loop. If East or West never appeared in your build, you may be on an older demo drop — check Steam’s demo update notes rather than assuming South should spawn.
Stop. That is the documented way to know the Order of the Sinking Star demo has ended. Do not grind for a fake 50-hour timer. Do not hunt a dragon-puzzle room that belongs to combinatorics teases in the full-game overview. Buy or wait; then use the walkthrough for four-world order.
There is no official completion timer. Play reports range from a few hours (North only) to a long weekend (North + East + West sample). Forum “50-hour demo” claims are not store facts and should not schedule your week.
A useful session: clear North until push/pull/swap feel boring, peek East until a reflection swap works on purpose, touch West until you have powered one beam. That is enough to decide on the $29.99 launch price (confirm live store). If you bounce off West, that matches preview difficulty, not a demo bug.
After purchase, Gold Rooms and South become real. Until then, stay on this page’s three samples. Questions for humans: official Discord (Steam-linked invite; channel names TBA).
Next: compare this slice to the full walkthrough, then the worlds map so North / East / West line up with launch cardinals. Undo refresh: beginner guide.
Community tallies cluster around ~105. Official copy also said ~110. Neither is a Steam sort field. Full game is 1000+.
Publisher notes: yes, into the full Steam game. Use the same account. Do not assume a PC save jumps to PS5 or Switch 2.
North (Heroes of Hauling) is the largest slice; East (Mirror Isles) is second; West (The Promise) is a gem-and-beam sample. South is not a reliable full demo world.
Paths stop. There is no published win card. Load-save puzzle totals that stop climbing are the practical check.
A few hours to a long weekend in play reports. Ignore ~50-hour claims as store facts. No official timer.
This page documents the Steam slice. Do not invent a PS5 or Switch 2 trial; check that storefront if one appears.
October 8, 2026.
Matched by build plan, shared topics, and guide progression — not random related links.